With Schematica Mod 1.12.2/1.11.2 you’re able to display a ghost image of a schematic file inside Minecraft to rebuild a structure or export any part of your world (or a server’s world) into a schematic file. You’re able to export parts of your world, too.
This mod allows you to display a hologram, loaded from a schematic file, for easier rebuilding. You can also save your creations to schematic files and share them.
Here I work daily to provide high-quality custom Minecraft builds, and a schematic shop with some of my favorite builds to share with you. I keep these builds in the store low cost because I want them to be open to anyone who wishes to use them. Minecraft Schematics is the best place to find Minecraft creations, schematics, maps and worlds to download. Browse, share, download, comment, add to favorites.
Screenshots:
Simple Block Codes:
Server owners might want to disable particular functionalities of a mod. To do so, send the code(s) you wish to the players in the MOTD (must be in the first 10 lines!).
Format (informational for other modders)
§0§2
– header§e§f
– footer
Codes
§0§2§0§0§e§f
– disable printer functionality§0§2§1§0§e§f
– disable save schematic functionality§0§2§1§1§e§f
– disable load schematic functionality
How to use:
General
The mod is primarily controlled with 3 GUI’s, accessed via the NUM_/ (load), NUM_* (save) and NUM_- (navigate loaded schematic) keys. You can change these to anything you want.
After the initial run the mod will create a schematics folder in your .minecraft folder. Put your schematic files into that folder and launch Minecraft. You are now able to load the schematics into your world using the load key and manipulate them with the manipulate key. Additional you can export parts of your map by using the save key. With the help of this GUI you select 2 points in your world and click enable (you can enable is before, but the default position is at 0,0,0 for both points). When you’re happy with the selected area just click write down the name into the textbox and click save.
To set a custom schematic for a schematic file simple prefix the file name with the ID of the item you want to be visible (optionally followed by a semicolon and the item damage/metadata). A few examples:
116;enchantment
– enchantment table icon258;forrest
– iron axe icon35:4;sheepfarm
– yellow wool icon
Printer
Before enabling the printer make sure you have the required materials on your hotbar. It’s a vanilla restriction that can’t be bypassed with a client only mod. Once the printer is enabled and you have the correct blocks in your hotbar just walk around and the mod should start placing blocks around you.
Notes: The mods was made with legit players in mind. Things such as the import of a schematic into a world might be released as a separate mod that extends all the currently available functions. That particular mod will allow you to sync multiple schematics but only one can be visible at any given time for a specific player. Basically, any amount of schematics on a server but only one can be seen by a player (that’s the player’s choice).
Requires:
How to install:
- Make sure you have already installed Minecraft Forge and LunatriusCore.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
Schematica Mod 1.12.2/1.11.2 Download Links:
Older versions:
For Minecraft 1.5.2
For Minecraft 1.6.2
Download from Server 1 – Download from Server 2
For Minecraft 1.6.4
Download from Server 1 – Download from Server 2
For Minecraft 1.7.2
Download from Server 1 – Download from Server 2
For Minecraft 1.7.10
Download from Server 1 – Download from Server 2
For Minecraft 1.8.0
Download from Server 1 – Download from Server 2
For Minecraft 1.8.9
Download from Server 1 – Download from Server 2
For Minecraft 1.9.0
Download from Server 1 – Download from Server 2
For Minecraft 1.9.4
Download from Server 1 – Download from Server 2
For Minecraft 1.10.2
Download from Server 1 – Download from Server 2
For Minecraft 1.11.2/1.11
Download from Server 1 – Download from Server 2
For Minecraft 1.12
Download from Server 1 – Download from Server 2
For Minecraft 1.12.1
Download from Server 1 – Download from Server 2
For Minecraft 1.12.2
Download from Server 1 – Download from Server 2
(Rating: 4.41 − 174 votes)
Tags:
This article is about the unofficial format used by many community programs. For the similar format used by Structure Blocks, see Structure block file format.
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The .schematic file format was created by the community to store sections of a Minecraft world for use with third-party programs (including MCEdit, Minecraft Note Block Studio, Redstone Simulator, WorldEdit, and Schematica). Schematics are in NBT format and are loosely based on the Indev level format. Indices for the Blocks and Data arrays are ordered YZX - that is, the X coordinate varies the fastest. This is similar to block ordering for Classic, Indev, and Anvil levels. This format cannot store or distinguish air blocks that should overwrite existing blocks from those that shouldn't.
NBT Structure[edit]
Coordinates in schematics range from (0,0,0) to (Width-1, Height-1, Length-1).
- Schematic: Schematic data.
- Width: Size along the X axis.
- Height: Size along the Y axis.
- Length: Size along the Z axis.
- Materials: This will be 'Classic' for schematics exported from Minecraft Classic levels, 'Pocket' for those from Pocket Edition levels, and 'Alpha' for those from Minecraft Alpha and newer levels.
- Blocks: Block IDs defining the terrain. 8 bits per block. Sorted by height (bottom to top) then length then width -- the index of the block at X,Y,Z is (Y×length + Z)×width + X.
- AddBlocks: Extra bits that can be used to further define terrain; optional. Two nibbles are put into each index in this array. Unlike normal chunks, even indexes go on the high nibble and odd indexes go on the low nibble.
Adddeprecated: Old versions of Schematica used this instead of AddBlocks. Byte array where each byte contains additional data to define terrain, in order. This tag should not be written.- Data: Block data additionally defining parts of the terrain. Only the lower 4 bits of each byte are used. (Unlike in the chunk format, the block data in the schematic format occupies a full byte per block.)
- Entities: List of Compound tags.
- A single entity in the schematic.
- See the Chunk Format -> Entity Format.
- A single entity in the schematic.
- TileEntities: List of Compound tags.
- A single tile entity in the schematic.
- See Chunk Format -> Block Entity Format.
- A single tile entity in the schematic.
- Icon Used by Schematica as an item to use as an icon for the schematic. Does not include a Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- SchematicaMapping: ID mapping for the version this schematic was saved in, used by Schematica. Only provided for materials used in the schematic.
- [name]: Indicates that name has the given ID (e.g. [name] being
minecraft:stone
and the value being 1).
- [name]: Indicates that name has the given ID (e.g. [name] being
- ExtendedMetadata: Arbitrary additional data, provided by Schematica for extensions. Optional, and will only be provided if not empty.
- WEOriginX: WorldEdit-only origin X coordinate; optional but if one is provided all parts should be.
- WEOriginY: WorldEdit-only origin Y coordinate; optional but if one is provided all parts should be.
- WEOriginZ: WorldEdit-only origin Z coordinate; optional but if one is provided all parts should be.
- WEOffsetX: WorldEdit-only offset X coordinate; optional but if one is provided all parts should be.
- WEOffsetY: WorldEdit-only offset Y coordinate; optional but if one is provided all parts should be.
- WEOffsetZ: WorldEdit-only offset Z coordinate; optional but if one is provided all parts should be.
- itemStackVersion: MCEdit2-only; 17 if items use numeric IDs (1.7.x) and 18 if items use text IDs (1.8.x).
- BlockIDs: MCEdit2-only; maps numeric block IDs to textual IDs.
- [number]: The textual ID for the given number (e.g. [number] is 1 and the value is
minecraft:stone
)
- [number]: The textual ID for the given number (e.g. [number] is 1 and the value is
- ItemIDs: MCEdit2-only; maps numeric item IDs to textual IDs. Only provided if itemStackVersion is 17.
- [number]: The textual ID for the given number (e.g. [number] is 1 and the value is
minecraft:stone
)
- [number]: The textual ID for the given number (e.g. [number] is 1 and the value is
- TileTicks: MCEdit-Unified only; list of queued block updates (as in the chunk format)
- i: The ID of the block; used to activate the correct block update procedure.
- t: The number of ticks until processing should occur. May be negative when processing is overdue.
- p: If multiple tile ticks are scheduled for the same tick, tile ticks with lower p will be processed first. If they also have the same p, the order is unknown.
- x: X position
- y: Y position
- z: Z position
- Biomes: MCEdit-Unified only; a byte array containing all biomes in the schematic.
Implementations[edit]
- MCEdit2
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